I am a Lecturer in the Embodied Visualisation (EmVis) Research Group at Monash University and an early-career researcher in Human-Computer Interaction (HCI). My research is situated at the intersection of Immersive Analytics, spatial cognition, and applied artificial intelligence (AI).

My research focuses on the design and evaluation of novel interaction techniques for immersive environments, with particular emphasis on human-in-the-loop systems and the integration of AI methods into immersive analytics. I lead and collaborate on a range of research projects that apply these approaches across multiple domains, including digital health, simulation-based training and education, and smart manufacturing.

Research Keywords: Immersive Analytics Spatial Memory Human-Centred AI Digital Health

Recent Publications

HandovAR: Towards AR and AI Support for ICU Nurse Handover

Mengxing Li, Phoebe Zhang, Jiazhou Liu, Agnes Haryanto, Kadek Ananta Satriadi, Trung Nguyen, Deval Mehta, Zerina Lokmic-Tomkins, and Tim Dwyer
Published at CHI-EA 2026 as a workshop-position paper.


Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments

Lang Qin, Kadek Ananta Satriadi , Jiazhou Liu, Yuhan Zhan, Jiang Shao, Peimeng Liu, Zhiyong Chen, Yongtao Liu
Published at IJHCS 2025 as a full paper.


Human Factors in Immersive Analytics

Yi Li, Kadek Ananta Satriadi, Jiazhou Liu, Anjali Khurana, Zhiqing Wu, Benjamin Tag, Tim Dwyer
Published at IEEE VIS 2025 as a workshop-proposal.


SAMMed-VR: Integrated Segment Anything Model in Virtual Reality for Supervised Brain Tumour Segmentation

Vahid Pooryousef, Himashi Peiris, Huiyi Liang, Ang Li, Zhaolin Chen, Tim Dwyer, Jiazhou Liu
Published at IEEE VIS 2025 as a poster paper.


Investigating the effects of physical landmarks on spatial memory for information visualisation in augmented reality

Jiazhou Liu, Kadek Ananta Satriadi, Barrett Ens, Tim Dwyer
Published at IEEE ISMAR 2024 as a full paper.

Selected Publications

Nurses delivering handover in an ICU room

HandovAR: Towards AR and AI Support for ICU Nurse Handover

We conducted seven interviews with ICU nurses to understand current handover practices. Preliminary findings reveal significant challenges, including high cognitive load from fragmented EMR data, the risk of technology hindering interpersonal rapport, and the loss of nuanced data during shift transitions. These issues lead to cognitive overload and information omission, particularly during fast-paced shift transitions when staff fatigue is prevalent. We explore the potential for in-situ Augmented Reality (AR) overlays and Artificial Intelligence (AI) agents to support ICU nurse handover by enabling hands-free information access, procedure guidance and documentation assistance.

Publication type: workshop position paper

CHI information exchange augmented reality artificial intelligence nurse handover ICU department

Li, M., Zhang, P., Liu, J., Haryanto, A., Satriadi, K.A., Nguyen, T., Mehta, D., Lokmic-Tomkins, Z. and Dwyer, T., 2026. HandovAR: Towards AR and AI Support for ICU Nurse Handover.

Participant performing the task with interface in VR headset

Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments

This work investigates how view layout design in immersive VR affects performance in complex medical procedures such as pedicle screw placement, which require precise hand–eye coordination and multi-angle spatial understanding. Through an experiment with 27 participants, the study shows that layout choices significantly influence task efficiency and visual search behaviour, with vertically arranged views on the left reducing response time. The findings provide practical design guidelines for VR simulators that integrate manual interaction with multiple perspectives.

Publication type: full paper

IJHCS empirical study interface layout situated visualization cognitive performance

Qin, L., Satriadi, K.A., Liu, J., Zhan, Y., Shao, J., Liu, P., Chen, Z. and Liu, Y., 2025. Effects of interface layouts on cognitive performance for pedicle screw placement simulator in immersive environments. International Journal of Human-Computer Studies, 103650.

An overview of the workflow in our system.

SAMMed-VR: Integrated Segment Anything Model in Virtual Reality for Supervised Brain Tumour Segmentation

In this work, we developed a design probe to explore how virtual reality can be used to integrate an expert-in-the-loop approach with SAM-Med3D for robust brain tumour segmentation. The imaging data of the brain and the segmented tumours are visualised in virtual reality, where experts can use analytical tools to review the segmentation. They can iteratively refine the results by selecting specific points for the AI to refine and improve the segmentation. In future work, we will collaborate with domain experts to evaluate and improve our prototype.

Publication type: short paper

visualisation brain tumour segmentation virtual reality 3D imaging artificial intelligence

Pooryousef, V., Peiris, H., Liang, H., Li, A., Chen, Z., Dwyer, T. and Liu, J., SAMMed-VR: Integrated Segment Anything Model in Virtual Reality for Supervised Brain Tumour Segmentation.

Two scenarios in which virtual views are overlaid on the physical environment.

Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality

In this work, we provide the first AR study of spatial memory, comparing two different room settings with two different situated layouts of virtual targets on an abstract spatial memory task. We find that participants recall spatial patterns with greater accuracy and higher subjective ratings in a room with furniture compared to an empty room. Our findings lead to important design implications for mixed-reality user interfaces, particularly in information-rich applications like situated analytics and small-multiples information visualisation.

Publication type: full paper

ISMAR spatial memory immersive analytics view management physical landmarks

Liu, J., Satriadi, K.A., Ens, B. and Dwyer, T., 2024, October. Investigating the effects of physical landmarks on spatial memory for information visualisation in augmented reality. In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 289-298). IEEE.

A use case scenario where a worker wears an AR headset to conduct a routine safety inspection.

AR-Facilitated Safety Inspection and Fall Hazard Detection on Construction Sites

Together with industry experts, we are exploring the potential of head-mounted augmented reality to facilitate safety inspections on high-rise construction sites. A particular concern in the industry is inspecting perimeter safety screens on higher levels of construction sites, intended to prevent falls of people and objects. We aim to support workers performing this inspection task by tracking which parts of the safety screens have been inspected. We use machine learning to automatically detect gaps in the perimeter screens that require closer inspection and remediation and to automate reporting. This work-in-progress paper describes the problem, our early progress, concerns around worker privacy, and the possibilities to mitigate these.

Publication type: short paper

ISMAR construction site worker's privacy safety inspection fall from height augmented reality

Liu, J., Rao, A.S., Ke, F., Dwyer, T., Tag, B. and Haghighi, P.D., 2024, October. AR-Facilitated Safety Inspection and Fall Hazard Detection on Construction Sites. In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 12-14). IEEE.

hybrid prototype demonstrating interaction possibilities of the DataDancing design space for visualisation view management.

DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces

In this work, We encapsulate the possibilities for visualisation view management into a design space (called “DataDancing”). From this design space we extrapolate a variety of view management prototypes, each demonstrating a diferent combination of interaction techniques and space use. The prototypes are enabled by a full-body tracking system including novel devices for torso and foot interaction. We explore four of these prototypes, encompassing standard wall and table-style interaction as well as novel foot interaction, in depth through a qualitative user study. Learning from the results, we improve the interaction techniques and propose two hybrid interfaces that demonstrate interaction possibilities of the design space.

Publication type: full paper

CHI view management design space immersive analytics virtual reality 3D surfaces and spaces

Liu, J., Ens, B., Prouzeau, A., Smiley, J., Nixon, I.K., Goodwin, S. and Dwyer, T., 2023, April. Datadancing: An exploration of the design space for visualisation view management for 3d surfaces and spaces. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-17).

GestureExplorer supports immersive exploration of gesture data.

GestureExplorer: Immersive Visualisation and Exploration of Gesture Data

This paper presents the design and evaluation of GestureExplorer, an Immersive Analytics tool that supports the interactive exploration, classifcation and sensemaking with large sets of 3D temporal gesture data. GestureExplorer features 3D skeletal and trajectory visualisations of gestures combined with abstract visualisations of clustered sets of gestures. By leveraging the large immersive space aforded by a Virtual Reality interface our tool allows free navigation and control of viewing perspective for users to gain a better understanding of gestures.

Publication type: full paper

CHI gesture elicitation study virtual reality immersive analytics

Li, A., Liu, J., Cordeil, M., Topliss, J., Piumsomboon, T. and Ens, B., 2023, April. Gestureexplorer: Immersive visualisation and exploration of gesture data. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-16).

The extensive 3D space surrounding users in immersive environments allows for various display layouts.

Effects of Display Layout on Spatial Memory for Immersive Environments

In this paper, we perform two user studies to evaluate the effects of three layouts with varying degrees of curvature around the user (flat-wall, semicircular-wraparound, and circular-wraparound) on a visuo-spatial memory task in a virtual environment. The results show that participants are able to recall spatial patterns with greater accuracy and report more positive subjective ratings using flat than circular-wraparound layouts. While we didn’t find any significant performance differences between the flat and semicircular-wraparound layouts, participants overwhelmingly preferred the semicircular-wraparound layout suggesting it is a good compromise between the two extremes of display curvature.

Publication type: full paper

ISS spatial memory spatial layout immersive analytics virtual reality interface design

Liu, J., Prouzeau, A., Ens, B. and Dwyer, T., 2022. Effects of display layout on spatial memory for immersive environments. Proceedings of the ACM on Human-Computer Interaction, 6(ISS), pp.468-488.

Small multiples presented in VR using a 'shelves' metaphor.

Design and evaluation of interactive small multiples data visualisation in immersive spaces

We explore the adaptation of 2D small-multiples visualisation on flat screens to 3D immersive spaces. We use a ”shelves” metaphor for layout of small multiples and consider a design space across a number of layout and interaction dimensions. We demonstrate the applicability of a prototype system informed by this design space to data sets from different domains. We perform two user studies comparing the effect of the shelf curvature dimension from our design space on users’ ability to perform comparison and trend analysis tasks. Our results suggest that, with fewer multiples, a flat layout is more performant despite the need for participants to walk further. With an increase in the number of multiples, this performance difference disappears due to the time participants had to spend walking. In the latter case, users prefer a semi-circular layout over either a fully surrounding or a flat arrangement.

Publication type: full paper

VR small multiples visualisation spatial layout immersive analytics virtual reality data visualisation

Liu, J., Prouzeau, A., Ens, B. and Dwyer, T., 2020, March. Design and evaluation of interactive small multiples data visualisation in immersive spaces. In 2020 IEEE conference on virtual reality and 3D user interfaces (VR) (pp. 588-597). IEEE.